About

A day on the job for Lucky O'Hare goes a little like this: answer a phone call, arrive on the job site, and fix things! He is one of the best in the repair business - somehow. You see, sometimes Lucky's methods for fixing things can be bit... shall we say unconventional.  

In this adventure walking-sim, join Lucky on his latest house call. Explore the mysterious manor belonging to Ms. Fortune, complete the items on the repair list, then call it a day's work and finally go home. 

Made for Gameboy Jam 13 'Unlucky'. 

Controls

Gameboy ControlsKeyboard
A ButtonSpacebar | Z
B ButtonCtrl | X
D-PadArrow Keys | WASD
StartEnter
SelectShift

Credits

Lead Programmer - Scarmez 

Artists - Bluewit and Timconceivable 

Composer - HyphenPixel 

StatusPrototype
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorsIt’s Whitney!, Scarmez, HyphenPixel, timconceivable
GenreAdventure
Made withGodot
Tags2D, Game Boy, gameboyjam13, Game Jam, Pixel Art, Walking simulator

Comments

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(1 edit) (+2)

That was awesome. I wish I've done more jams now.

Feedback:
- Mirror room walls don't have player collision.
- Maybe have an option to display names of interactables.

(1 edit) (+2)

thanks for playing and for the feedback!❤️ we actually already noticed those issues and they’ve been fixed and we’re polishing up a few other things before the jam ends. we’ll be uploading a new build sooooon!

(1 edit)

names of interactables must be shown because their looks are misleading.

  • the Cheese Wheel looks like a Cake
  • the Luigi Board looks like a Travel Suitcase
  • the Furnace looks like a Lighthouse (this one isn’t so bad because O’Hare immediately says it is a furnace after interacting, but i was still looking for another furnace on the ground floor before i stumbled on this)

with the Game Boy visual limitations, there is no real way to make the things look more like what they are, so showing their names is important.