
Mending Misfortune Manor
About
A day on the job for Lucky O'Hare goes a little like this: answer a phone call, arrive on the job site, and fix things! He is one of the best in the repair business - somehow. You see, sometimes Lucky's methods for fixing things can be bit... shall we say unconventional.
In this adventure walking-sim, join Lucky on his latest house call. Explore the mysterious manor belonging to Ms. Fortune, complete the items on the repair list, then call it a day's work and finally go home.
Made for Gameboy Jam 13 'Unlucky'.
Controls
| Gameboy Controls | Keyboard |
| A Button | Spacebar | Z |
| B Button | Ctrl | X |
| D-Pad | Arrow Keys | WASD |
| Start | Enter |
| Select | Shift |
Credits
Lead Programmer - Scarmez
Artists - Bluewit and Timconceivable
Composer - HyphenPixel
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 4.7 out of 5 stars (3 total ratings) |
| Authors | It’s Whitney!, Scarmez, HyphenPixel, timconceivable |
| Genre | Adventure |
| Made with | Godot |
| Tags | 2D, Game Boy, gameboyjam13, Game Jam, Pixel Art, Walking simulator |




Comments
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That was awesome. I wish I've done more jams now.
Feedback:
- Mirror room walls don't have player collision.
- Maybe have an option to display names of interactables.
thanks for playing and for the feedback!❤️ we actually already noticed those issues and they’ve been fixed and we’re polishing up a few other things before the jam ends. we’ll be uploading a new build sooooon!
names of interactables must be shown because their looks are misleading.
with the Game Boy visual limitations, there is no real way to make the things look more like what they are, so showing their names is important.